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- direction = random(360);
- image_angle = direction;
- r = 256;
- x = global.player.x + lengthdir_x(r, direction);
- y = global.player.y + lengthdir_y(r, direction);
- val = 0;
- image_blend = make_colour_hsv(170, 255, val);
- base_scale = random_range(0.75, 1.25);
- speed = 0;
- acc = random_range(-0.05, -0.08);
- delay = random(60);
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