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Create_0.gml 284 B

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  1. event_inherited();
  2. hit_feedback = function(_receiver)
  3. {
  4. global.player.x_spd = - global.player.facing * 3;
  5. global.player.move_lock_timer = 6;
  6. global.hitstop = 2;
  7. feedback_activated = true;
  8. }
  9. hit_info = {
  10. damage: 5,
  11. kbFactorX: 15.0,
  12. kbFactorY: 0.0,
  13. sourceX: x,
  14. sourceY: y
  15. };