Create_0.gml 396 B

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  1. event_inherited();
  2. hit_feedback = function(_receiver)
  3. {
  4. if !object_is_ancestor(_receiver.object_index, oParentSolid)
  5. {
  6. global.player.y_spd = global.player.jump_spd * 0.6;
  7. global.player.jump_cnt = 1;
  8. global.player.can_dash = true;
  9. global.player.coyote_timer = 0;
  10. feedback_activated = true;
  11. }
  12. }
  13. hit_info = {
  14. damage: 5,
  15. kbFactorX: 0.0,
  16. kbFactorY: 5.0,
  17. sourceX: x,
  18. sourceY: y
  19. };