__BulbRectInRect.gml 181 B

123456
  1. // Feather disable all
  2. function __BulbRectInRect(_ax1, _ay1, _ax2, _ay2, _bx1, _by1, _bx2, _by2)
  3. {
  4. return !((_bx1 > _ax2) || (_bx2 < _ax1) || (_by1 > _ay2) || (_by2 < _ay1));
  5. }