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Create_0.gml 381 B

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  1. global.player = icl(oPlayer);
  2. global.camera = icl(oCamera);
  3. global.UI = icl(oUI);
  4. // physics relevant
  5. global.g = 0.5;
  6. // time relevant
  7. global.hitstop = 0;
  8. global.time_scale = 1.0;
  9. // player status
  10. global.playerHP = global.save_data.player.maxHP;
  11. global.playerINK = 0;
  12. // room transiting
  13. global.door_direction = undefined;
  14. global.target_door_id = -1;
  15. global.target_room = noone;