| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- _jump_p = ingame.kcp("Z");
- _jump_r = ingame.kcr("Z");
- _dash = ingame.kcp("C");
- _attack = ingame.kcp("X");
- _left = ingame.kc(vk_left);
- _right = ingame.kc(vk_right);
- _up = ingame.kc(vk_up);
- _down = ingame.kc(vk_down);
- _inventory = ingame.kcp("I");
- _focus = ingame.kcp("A");
- _return = ingame.kcp(vk_escape); // for debugging
- /*
- _newgame = title.kcp(vk_space);
- _continue = title.kcp(vk_enter);
- _quitgame = title.kcp(vk_escape);
- */
- _left_title = title.kcp(vk_left);
- _right_title = title.kcp(vk_right);
- _up_title = title.kcp(vk_up);
- _down_title = title.kcp(vk_down);
- _select = title.kcp("Z");
- _left_inv = inventory.kcp(vk_left);
- _right_inv = inventory.kcp(vk_right);
- _up_inv = inventory.kcp(vk_up);
- _down_inv = inventory.kcp(vk_down);
- _close = inventory.kcp("I") || inventory.kcp(vk_escape);
- /*
- if global.developer_mode && room == rTitle
- {
- if _newgame
- {
- if (title != undefined) autodel_handle("title");
-
- global.save_data = get_default_save_data();
- save_game_to_disk();
-
- load_game_from_disk();
- }
- if _continue
- {
- if (title != undefined) autodel_handle("title");
-
- load_game_from_disk();
- }
- if _quitgame
- game_end();
- }
- */
- if global.developer_mode && room != rTitle
- if _return
- {
- save_game_to_disk();
- room_goto(rTitle);
-
- with(global.camera) instance_destroy();
- with(global.player) instance_destroy();
- with(global.UI) instance_destroy();
- with(global.in_game_manager) instance_destroy();
-
- autoreg_handle("title", "title", 100);
- }
- if _up_title
- {
- menu_index--;
- if menu_index < 0
- menu_index = array_length(menu_options) - 1;
- }
- if _down_title
- {
- menu_index++;
- if menu_index >= array_length(menu_options)
- menu_index = 0;
- }
- for(var i = 0; i < array_length(menu_options); i++)
- {
- var _target = (i == menu_index) ? 1.2 : 1.0;
- option_scale[i] = lerp(option_scale[i], _target, lerp_speed);
- }
- if _select
- {
- var _func, _ripple;
- switch(menu_index)
- {
- case 0:
- autodel_handle("title");
-
- _func = function()
- {
- icl(oRippleExpand);
-
- load_game_from_disk();
- };
- _ripple = icl(oRippleShrink, 960, 540);
- _ripple.callback = _func;
- break;
- case 1:
- autodel_handle("title");
-
- _func = function()
- {
- icl(oRippleExpand);
-
- global.save_data = get_default_save_data();
- save_game_to_disk();
- load_game_from_disk();
- };
-
- _ripple = icl(oRippleShrink, 960, 600);
- _ripple.callback = _func;
- break;
- case 2: break;
- case 3: game_end(); break;
- }
- }
- animation_timer += 0.05;
|