self_check_destroy(); image_speed = 0; animation_spd = 1; get_hit = function(_info) { shake_power = 6; var _attack_dir = point_direction(0, 0, _info.kbFactorX, _info.kbFactorY); if round(_attack_dir) == breakable_dir image_index++; } shake_offset = 0; shake_power = 0; shake_interval = 3; shake_timer = 0; origin_x = x; origin_y = y;