// Inherit the parent event event_inherited(); global.save_data.player.Credit += global.save_data.player.corpse.droppedCredit; global.save_data.player.corpse.droppedCredit = 0; global.save_data.player.corpse.targetRoom = noone; global.save_data.player.corpse.xPos = -1; global.save_data.player.corpse.yPos = -1;