// rendering // 获取应用表面的宽高 var _surf_w = surface_get_width(application_surface); var _surf_h = surface_get_height(application_surface); // 将光照渲染到应用表面上 // 参数解析:(targetSurface, x, y, width, height, [textureFiltering], [alphaBlend]) global.bulb_renderer.DrawLitSurface(application_surface, 0, 0, _surf_w, _surf_h);