event_inherited(); damage = 20; kb_factor_x = 100; kb_factor_y = -20; hit_feedback = function(_receiver) { global.player.y_spd = global.player.jump_spd * 0.8; global.player.jump_cnt = 1; global.player.can_dash = true; global.player.coyote_timer = 0; global.hitstop = 30; }