event_inherited(); hit_feedback = function(_receiver) { if !object_is_ancestor(_receiver.object_index, oParentSolid) { global.player.y_spd = global.player.jump_spd * 0.6; global.player.jump_cnt = 1; global.player.can_dash = true; global.player.coyote_timer = 0; feedback_activated = true; } } hit_info = { damage: 5, kbFactorX: 0.0, kbFactorY: 5.0, sourceX: x, sourceY: y };