x_spd = 0; y_spd = 0; facing = 1; credit = 0; hp = 1; hitstun_timer = 0; hitstun_max = 10; kb_factor = 1.0; collision_hitbox = noone; is_dead = false; state = undefined; enemy_ai = function(){}; animation_spd = 0.25; image_speed = 0; get_hit = false; hitbox = noone; // shader flash_timer = 0; flash_timer = 0; u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");