event_inherited(); hit_feedback = function(_receiver) { global.player.x_spd = - global.player.facing * 3; global.player.move_lock_timer = 6; global.hitstop = 2; feedback_activated = true; } hit_info = { damage: 5, kbFactorX: 15.0, kbFactorY: 0.0, sourceX: x, sourceY: y };