if global.speedrun_timer > 0 { var _s = (global.speedrun_timer div game_get_speed(gamespeed_fps)); var _ms = (global.speedrun_timer mod game_get_speed(gamespeed_fps)); var _m = _s div 60; _s = _s mod 60; draw_set_halign(fa_middle); draw_set_font(fTest); var _cam = view_camera[0]; draw_text(camera_get_view_width(_cam) / 2, 20, string_format(_m, 2, 0) + ":" + string_format(_s, 2, 0) + "." + string_format(_ms, 2, 0)); }