function bgm_play(_key) { var _mus = oAudioManager.bgm_map[$ _key]; if _mus == undefined exit; if audio_is_playing(oAudioManager.bgm_current) audio_sound_gain(oAudioManager.bgm_current, 0, 1000); oAudioManager.bgm_next = _mus; oAudioManager.bgm_fade_timer = 60; } function bgm_stop() { audio_stop_sound(oAudioManager.bgm_current); oAudioManager.bgm_current = noone; } function sfx_play(_key, _pitch_vary = 0.1, _vol_vary = 0.1) { var _sfx = oAudioManager.sfx_map[$ _key]; var _inst = audio_play_sound(_sfx, 1, false); var _pitch = 1.0 + (random(_pitch_vary * 2) - _pitch_vary); var _vol = oAudioManager.sfx_volume * (1.0 - random(_vol_vary)); audio_sound_pitch(_inst, _pitch); audio_sound_gain(_inst, _vol, 0); return _inst; }