ingame = new input_handle("ingame", 1); title = new input_handle("title", 10); _jump_p = undefined; _jump_r = undefined; _left = undefined; _right = undefined; _up = undefined; _down = undefined; _dash = undefined; _attack = undefined; _newgame = undefined; _continue = undefined; _quitgame = undefined; _return = undefined; global.in_game_manager = noone; global.camera = noone; global.player = noone; // debugging global.developer_mode = true; // save file global.save_data = {}; global.save_filename = "ddmyx_save.dat";