event_inherited(); hp = 24; credit = 30; enemy_ai = hex_ai; hitbox = enemy_create_hitboxMC(160, 160); side_len = 128; roll_spd = 0; roll_acc = 0; roll_angle = 0; dir = 0; acc = 0; spd = 0; x_acc = 0; y_acc = 0; pivot_x = 0; pivot_y = 0; state = "IDLE"; //mask_index = sBossHexMask; rebounce_timer = 0; angle_alter = 0; cnt = 0; last_attack = -1; depth = 10; base_y = 916; death_callback = function() { with(oEnemyHex) { x_spd_kb = choose(-1, 1) * 15; y_spd_kb = 0; enemy_death(); } global.time_scale_t = 0; global.time_scale = 0.05; global.camera.follow = global.player; }