draw_set_color(c_black); draw_set_alpha(1.0); var _segments = 48; draw_primitive_begin(pr_trianglestrip); for(var i = 0; i <= _segments; i++) { var _angle = i * (360 / _segments); var _dx = dcos(_angle); var _dy = dsin(_angle); draw_vertex(x + _dx * r_out, y - _dy * r_out); draw_vertex(x + _dx * r_in, y - _dy * r_in); } draw_primitive_end();