event_inherited(); hp = 9; credit = 0; enemy_ai = enemy_hex_ai; hitbox = enemy_create_hitboxMC(40, 40); side_len = 30; roll_spd = 0; roll_acc = 0; roll_angle = 0; pivot_x = 0; pivot_y = 0; state = "SPAWN"; //mask_index = sBossHexMask; x_spd = 0; y_spd = 0; y_acc = 0; enemy_spawn_init(); rebounce_timer = 0; angle_alter = 0; base_y = 998;