/// oLight Step Event // 确保结构体存在 (防止报错) if (light_struct != undefined) { light_struct.x = x; light_struct.y = y; // 如果你想做“呼吸灯”效果,可以在这里动态修改 alpha // light_struct.alpha = 0.8 + sin(current_time / 200) * 0.2; } x = global.player.x y = global.player.y-64