draw_sprite_ext(sPlayerHPBackground, 1, offset_x, offset_y, 5, 5, 0, c_white, 1.0); // 1 for empty image for(var i = 1; i <= global.save_data.player.maxHP; i++) { if i <= global.playerHP draw_sprite(sPlayerHP, 0, playerHP_x[i] + offset_x, playerHP_y[i] + offset_y); else draw_sprite(sPlayerHP, 1, playerHP_x[i] + offset_x, playerHP_y[i] + offset_y); } if global.playerINK == global.save_data.player.maxINK { flash_duration = 1; flash_timer = 0.6 * abs(sin(current_time * 0.0025)); } else flash_timer -= global.time_scale; if flash_timer > 0 { shader_set(sh_flash); var _alpha = flash_timer / flash_duration; shader_set_uniform_f(u_flash_alpha, _alpha); } draw_sprite_ext(sPlayerINK, global.playerINK, offset_x, 96, 4, 4, 0, c_white, 1.0); shader_reset();