event_inherited(); hp = 240; credit = 30; enemy_ai = hex_ai; hitbox = enemy_create_hitboxMC(160, 160); side_len = 128; roll_spd = 0; roll_acc = 0; roll_angle = 0; dir = 0; acc = 0; spd = 0; x_acc = 0; y_acc = 0; pivot_x = 0; pivot_y = 0; state = "IDLE"; //mask_index = sBossHexMask; rebounce_timer = 0; angle_alter = 0; cnt = 0; last_attack = -1;