draw_set_circle_precision(128); gpu_set_blendmode_ext(bm_inv_dest_color, bm_zero); if (radius_outer > 0) draw_circle_color(x, y, radius_outer, c_white, c_white, false); if (radius_inner > 0) draw_circle_color(x, y, radius_inner, c_black, c_black, false); gpu_set_blendmode(bm_normal);