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+/// @desc 对句柄进行每帧例行初始化.
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+function _handle_init(){
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+ if (!variable_global_exists("input_handles_list")) global.input_handles_list = [];
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+ global.input_consumed = {};
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+
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+ var _max_priority = 0;
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+ for(var i = 0; i < array_length(global.input_handles_list); i++){
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+ var _ch = global.input_handles_list[i];
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+ if(_ch.active){
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+ _max_priority = max(_max_priority, _ch.priority);
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+ }
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+ }
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+ global.current_priority = _max_priority
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+}
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+
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+/// @desc 尝试对按键进行消费
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+/// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+/// @param {Constant.Real} _priority 当前句柄的优先级
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+function _try_input_consume(_key, _priority){
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+ //如果低于最高优先级 且 非debugger级优先级( -1 ), 则拒绝访问
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+ if(_priority < global.current_priority && _priority != -1) return false;
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+
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+ //同一帧内已经被同级句柄/更高级句柄访问( 消费 ), 则拒绝访问
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+ var _key_id = string(_key);
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+ if (struct_exists(global.input_consumed, _key_id)) return false;
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+
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+ return true;
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+}
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+
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+/// @desc 强制消费给定键盘按键
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+/// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+function _force_input_consume(_key){
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+ var _id = key_get_id(_key);
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+ global.input_consumed[$ string(_id)] = true;
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+}
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+
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+/// @desc 优雅地检测此帧某给定键盘按键是否被按住
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+/// @desc 使用{HandleName}.kc()而非此函数
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+/// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+/// @param {Constant.Real} _priority 当前句柄的优先级
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+function _kc(_key, _priority = 0)
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+{
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+ var _id = key_get_id(_key);
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+ if (_try_input_consume(_id, _priority) && keyboard_check(_id)) {
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+ //判定成功则对按键进行消费
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+ global.input_consumed[$ string(_id)] = true;
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+ return true;
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+ }
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+ return false;
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+}
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+/// @desc 优雅地检测此帧某给定键盘按键是否被按住
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+/// @desc 使用{HandleName}.kcp()而非此函数
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+/// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+/// @param {Constant.Real} _priority 当前句柄的优先级
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+function _kcp( _key, _priority = 0) {
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+ var _id = key_get_id(_key);
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+ if (_try_input_consume(_id, _priority) && keyboard_check_pressed(_id)) {
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+ //判定成功则对按键进行消费
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+ global.input_consumed[$ string(_id)] = true;
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+ return true;
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+ }
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+ return false;
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+}
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+/// @desc 优雅地检测此帧某给定键盘按键是否被松开
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+/// @desc 使用{HandleName}.kcr()而非此函数
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+/// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+/// @param {Constant.Real} _priority 当前句柄的优先级
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+function _kcr(_key, _priority = 0) {
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+ var _id = key_get_id(_key);
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+ if (_try_input_consume(_id, _priority) && keyboard_check_released(_id)) {
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+ //判定成功则对按键进行消费
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+ global.input_consumed[$ string(_id)] = true;
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+ return true;
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+ }
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+ return false;
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+}
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+
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+function input_handle(_name, _priority) constructor {
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+ name = _name;
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+ priority = _priority;
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+ // 理论上,你不应该修改active来控制启用情况,而是使用标准的注册注销流程
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+ active = true;
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+
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+ if (!variable_global_exists("input_handles_list")) global.input_handles_list = [];
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+ array_push(global.input_handles_list, self);
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+
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+ /// @desc 优雅地检测此帧某给定键盘按键是否被按住
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+ /// @desc priority继承自其句柄
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+ /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+ static kc = function(_key) {
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+ if (!active) return false;
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+ // 自动将自己的 priority 传给底层函数
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+ return _kc(_key, self.priority);
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+ }
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+
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+ /// @desc 优雅地检测此帧某给定键盘按键是否被按住
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+ /// @desc priority继承自其句柄
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+ /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+ static kcp = function(_key) {
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+ if (!active) return false;
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+ return _kcp(_key, self.priority);
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+ }
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+
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+ /// @desc 优雅地检测此帧某给定键盘按键是否被松开
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+ /// @desc priority继承自其句柄
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+ /// @param {Constant.VirtualKey|Real} _key 检测的键盘按键
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+ static kcr = function(_key) {
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+ if (!active) return false;
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+ return _kcr(_key, self.priority);
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+ }
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+
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+ /// @desc 注销当前句柄
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+ static destroy = function() {
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+ if (!variable_global_exists("input_handles_list")) return;
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+
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+ var _len = array_length(global.input_handles_list);
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+ for (var i = 0; i < _len; i++) {
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+ if (global.input_handles_list[i] == self) {
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+ array_delete(global.input_handles_list, i, 1);
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+ break;
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+ }
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+ }
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+ }
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+}
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