event_inherited();

dist_tor = 144;
dist_y_tor = 48;
y_offset = -192;

callback = function()
{
	global.save_data.world.current_room = room_get_name(room);
	global.save_data.world.current_savepoint = uuid;
	
	global.playerHP = global.save_data.player.maxHP;
	
	save_game_to_disk();
}
depth = 102;