global.input_handles_index = [
	"ingame",
	"title"
]
for (var i = 0; i < array_length(global.input_handles_index); i++) {
    variable_instance_set(id, global.input_handles_index[i], undefined);
}
autoreg_handle("ingame","ingame",1)

jump_buffer_timer = 0;
jump_buffer_max = 6;
/**/
_jump_p = undefined;
_jump_r = undefined;
_left = undefined;
_right = undefined;
_dash = undefined;
_attack = undefined;