event_inherited();

damage = 20;

kb_factor_x = 100;
kb_factor_y = -20;

hit_feedback = function(_receiver)
{
	global.player.y_spd = global.player.jump_spd * 0.8;
	global.player.jump_cnt = 1;
	global.player.can_dash = true;
	global.player.coyote_timer = 0;
	global.hitstop = 30;
}