event_inherited();

hit_feedback = function(_receiver)
{
	global.player.x_spd = - global.player.facing * 3;
	global.player.move_lock_timer = 6;
	global.hitstop = 2;
	
	feedback_activated = true;
}
hit_info = {
	damage: 5,
	kbFactorX: 15.0,
	kbFactorY: 0.0,
	sourceX: x,
	sourceY: y
};