if check_hitstop() || is_dead
	exit;

image_index += animation_spd;

enemy_ai();

x = clamp(x, 200, 1920 - 200 - 64);

if state != "IDLE"
{
	oCamera.x_to = 0;
	oCamera.y_to = 0;
	oCamera.smooth = 0.01;
	oCamera.follow = noone;
}