damage = 1;

get_hit = function(_info)
{
    var _struct = particle_get_info(peBladeHitHazard);
    var _part_type = _struct.emitters[0].parttype.ind;
    var _dir = point_direction(0, 0, -_info.kbFactorX, -_info.kbFactorY);
    part_type_direction(_part_type, _dir - 45, _dir + 45, 0, 5);
    
    var _part = part_system_create_layer("Effect", false, peBladeHitHazard);
    part_system_position(_part, x, y);
	//se
};