// Inherit the parent event
event_inherited();

global.save_data.player.Credit += global.save_data.player.corpse.droppedCredit;
	 
global.save_data.player.corpse.droppedCredit = 0;
global.save_data.player.corpse.targetRoom = noone;
global.save_data.player.corpse.xPos = -1;
global.save_data.player.corpse.yPos = -1;